71411: The Mighty Bowser by 20th Dec.
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71411: The Mighty Bowser by 20th Dec.
By The content comes from other sites December 20th, 2022
71411: The Mighty Bowser by 20th Dec.
When the box was opened, there were 22 large parts packs and one unnumbered part pack containing large plates.
The manual is a thick manual, with the first few pages giving a bit of background on Coolacell and how it has been portrayed throughout the game. The suit was supposed to have a nameplate like the UCS suit, but it didn't.

To start a match:
To add to the eerie atmosphere, the designers created two huge columns topped with a huge flame effect, and two round 2 by 2 light panels emblazoned with the Kool Bully emblem.
Now we are ready to build the main body of Coolacord. The fun of this part building is that you have to concentrate on carefully reading every step of the manual, because you have no idea what part you are building from the beginning, and as the process progresses, you will know what the final result will be.
Next, another strange part, with a green ring around it, and at first I thought it was a part of the neck, which was the only part I could think of that made sense, and besides, I really didn't know where else to use that color.
As the piecing process progresses, there are a lot of SNOT techniques used in every position and Angle.
At this point, I realized that we still had a large part to go, but the part that had been finished already had a considerable sense of proportion. For the whole look, the designers used some mechanical parts to make it lighter. And through the color of the body, we can preliminarily judge the front and back of the finished product and the standing posture.
From the belly to the tail, the structure is very strong, and the end result not only looks perfect, but also in terms of stability, the slope parts here are all the latest mold yellow.
In fact, all the joints of the lower body have a wide range of motion, and as the whole piece is completed, it is possible to form a stable standing position without the tail, but the tail ends up forming a triangle.
Now that the lower body is finished, let's turn our attention to the head. The head of Kobar looks weird and not very smart when it is not finished.
The expression of the head is really expressive, reflecting the character of the beast to the greatest extent.
Each lattice edge of the shell adopts wedge-shaped bricks as the foundation, and arcs together during assembly, similar to the splicing way of football polygon skin. It looks messy, but in fact it is orderly and tightly stitched in chaos.
When we saw the mock-up from a distance after all the building was done, it was immediately obvious that this was the final BOSS from a Super Mario game. I really can't imagine how the design team could have done such a good job with this suit, which is 32 centimeters tall. It's heavy, it's measured, and it's very expressive, but I don't think I can even describe the excitement I felt when I saw it.

When I first saw the official release, I just thought it was cool, but I wasn't totally obsessed with it, but when I held it in my hand, I realized how big it was, and even though the box was badly damaged, it still looked beautiful. And for a copyrighted IP licensing package, the package price is really not high.
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